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Tristan Voulelis
Tristan Voulelis
Tech Artist / 3D Environment Artist
Prague , Czech Republic

Skills

3D ModelingEnvironment ModelingShadersUnityPBR TexturingPropsUnrealHardsurfaceTech Art

Software proficiency

After Effects
After Effects
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Mixer
Mixer

Experience

  • Technical Artist at Huawei IRC - Game Acceleration Technology Lab
    Prague , CZ
    January 2025 - Present

    - 3D Technical Art for mobile game development

    - Research in mobile optimization techniques

    - Solve power-consumption, frame-time, and jitter bottlenecks for games in the Chinese markets that run on HamonyOS devices

  • Tech / Environment Artist at Freelancing - Zappar
    Remote, ZA
    February 2022 - June 2024

    I created interactive AR projects with their Creative Director, Andre Assalino. I have worked on three projects for Zappar over the years.

    My Work Involved:

    - Creating 3D Lego environments in Unreal Engine following their client Legoland Parks.

    - Set-up real-time scenes to be displayed in Legoland Theme parks.

    - Helped with animation set-up and lookdev for the Lego characters shown in the interactive experience.

    - Set-up scene for final video renders for two of the projects.

  • 3D Environment Artist at Noice
    Helsinki
    July 2023 - May 2024

    Responsibilities included:

    - Creating 3D stylized environments in Unity from concept art.

    - Shader creation within Unity to be used across multiple environments/assets.

    - Helping with getting planning and getting much needed product features implemented into the product.

    - Helping with other 3D related tasks.

  • Junior 3D Environment Artist at Noice
    Helsinki
    March 2022 - June 2023

    Responsibilities Included:

    - Creating 3D stylized environments in Unity based on concepts provided

    - Work on the products final look / function

  • 3D Artist at Seven Volts Games
    February 2021 - October 2021

    I was responsible for creating their 3D assets, and I worked as an Environment artist within Unity. I communicated everyday with the programmers and the design team to make sure the work I produced followed their vision for their game.

    My responsibilities included:

    3D Modelling

    Environment Design and Asset Creation

    Texturing

    Preparation of assets before implementation into Unity

    Asset Optimization

    Solving 3D related problems

    Animating 3D Buildings