- 3D Technical Art for mobile game development
- Research in mobile optimization techniques
- Solve power-consumption, frame-time, and jitter bottlenecks for games in the Chinese markets that run on HamonyOS devices
I created interactive AR projects with their Creative Director, Andre Assalino. I have worked on three projects for Zappar over the years.
My Work Involved:
- Creating 3D Lego environments in Unreal Engine following their client Legoland Parks.
- Set-up real-time scenes to be displayed in Legoland Theme parks.
- Helped with animation set-up and lookdev for the Lego characters shown in the interactive experience.
- Set-up scene for final video renders for two of the projects.
Responsibilities included:
- Creating 3D stylized environments in Unity from concept art.
- Shader creation within Unity to be used across multiple environments/assets.
- Helping with getting planning and getting much needed product features implemented into the product.
- Helping with other 3D related tasks.
Responsibilities Included:
- Creating 3D stylized environments in Unity based on concepts provided
- Work on the products final look / function
I was responsible for creating their 3D assets, and I worked as an Environment artist within Unity. I communicated everyday with the programmers and the design team to make sure the work I produced followed their vision for their game.
My responsibilities included:
3D Modelling
Environment Design and Asset Creation
Texturing
Preparation of assets before implementation into Unity
Asset Optimization
Solving 3D related problems
Animating 3D Buildings