I am very happy to post my latest personal project. A Glock 17.
I wanted to improve my Hard-Surface modelling , and texturing skills. and since I have limited experience modelling weapons, especially guns; I decide that a Glock 17 would be a perfect fit.
Gun was modelled in Blender. Did part of the high-poly and Booleans in ZBrush, and some in Blender. Retopology and UVs were done in Blender.
Baked the high-poly and textured in Substance Painter, and finally rendered in Marmoset Toolbag 4.
A big thanks to the Beyond Extent Discord Community for their extremely helpful thoughts and critiques. As well as receiving great feedback from the Experience Points Discord.