Over the years I had the pleasure of working on three interactive Unreal Engine projects with Zappar for Legoland Theme parks.
I was involved in the design and full setup of the Unreal Environment, lookdev and integration of the supplied Lego Character animations. Along with the final rendering or real-time scene setup.
The first project involved creating a Lava environment with animated Mythica Characters. I worked closed with Andre Assalino, the Creative Direction of Zappar in each of these projects.
https://www.youtube.com/watch?v=7gsHY8Ws4ds (go to 4min mark)
The second project I also worked on a Mythica environment but this one was more mountainous and outdoors.
https://www.youtube.com/watch?v=3gB1LNxGEhQ
Both of these projects involved rendering and exporting the content as videos to be displayed in the Legoland Winsor and Legoland Germany parks.
The third project is a fully real-time environment displayed at the Woodlands theme park in Windsor. I set-up a 24Hr day/night cycle synced to Windsor's location and a summer - autumn seasonal transition. Along with all of the animation setup and random playing logic.
https://www.instagram.com/legolandwindsor/reel/C8kP6qitDgd/
I am very proud of the work I have done with Zappar as it is always amazing to see your work on display each day.
3rd Project - Woodland Village
Shown on-site
1st Project - Lego Mythica Cave
You can see the rendered videos being played on the sides
Shown on-site
2nd Project - Lego Mythica Germany
You can see the rendered videos being played on the sides
Shown on-site
3rd Project - Lego Woodlands
In Unreal Editor
1st Project showing one of the output screen renders
1st Project showing one of the output screen renders
2nd Project showing one of the output screen renders - Alicorn
2nd Project showing one of the output screen renders - BitsandBobs